Thursday, July 29, 2004
Quick update
DetailAll servers:
Addition of a modified “auto-loot” drop dispersal system. Earned drops will go directly into the inventories of players within a few cells of the defeated creature, including those drops earned by pets, tames and/or summons; earned drops for anyone outside of this range, players and pets/tames/summons alike, will fall to the ground and may be immediately retrieved by anyone.
Addition of a modified “auto-loot” drop dispersal system. Earned drops will go directly into the inventories of players within a few cells of the defeated creature, including those drops earned by pets, tames and/or summons; earned drops for anyone outside of this range, players and pets/tames/summons alike, will fall to the ground and may be immediately retrieved by anyone.
Tuesday, July 27, 2004
I'm downloading now
Wow! I'm downloading now....tons and tons and tons of files. I have cable, so it's pretty quick - I would say 10 minutes tops - probably less. For those of you with a dial up........sigh......it may take awhile. Hurry home boys and girls - Gludin is gone!!!
Monday, July 26, 2004
Episode 2!!!!!!!!!!!!!!!!!!!!!!!
Wowsa! Something I was not expecting till next month is actually going to happen tomorrow - the release of episode 2. And I now understand why it was taking so long - the update is HUGE! Enjoy kiddies!
Episode 2 Publish 7/27
Jul 26, 2004 05:42 PM EDT
Are you ready for the next installment of the Dark Conquest saga?
DetailLineage: Dark Conquest, Episode 2: Heaven and Earth will be published to the US Lineage I servers on Tuesday, July 27th at 10:00 AM CDT. All servers are expected to remain unavailable for the full two-hour publish/maintenance window to complete this episodic publish. The approximate download size for the Episode 2 content is 71 MB.Episode 2: Heaven and Earth will include the following:New User Interfaces (UI)Updated graphics, arrangement, and functionality for the Interface Window.
HP (Hit Points) and MP (Mana Points) indicators are now located on the left-hand side of the Interface Window.
Weight Gauge and Food Gauge indicators are now located side by side under the Armor Class and Alignment indicators.
Time Gauge indicator is now located above the Chat Window.
Chat Window can now be toggled to 4 different sizes.
Added two additional groups of Item/Spell Shortcuts, which can be toggled using the F1, F2, and F3 keys, or the arrow-shaped buttons to the left of the F5 and F9 shortcuts. Please Note! All previously assigned shortcuts will need to be reassigned to function properly with the new UI.
Help Window will now be toggled with Ctrl-H in addition to the question-mark icon in the Interface Window.
Trade, Polymorph, Macro, Help, Status, Magic, Item, Community, Options, and System Windows can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Trade Window OK and Cancel links are now buttons.
Map Windows will now be displayed as a transparent horizontal oval in the upper-left corner of the Game Window; your location on the map is indicated by a rotating sword-and-shield icon.
Status Window has been separated into 2 tabs: Equipment, showing your character’s “paperdoll” of equipped items and total AC (Armor Class); Status, showing your character’s vital statistics.
Item Window has been separated into 4 tabs: Total, showing all items in your character’s inventory; Equipment, showing all armor, weapons, and ammunition in your character’s inventory; Quest, showing all quest-related items in your character’s inventory; Miscellaneous, showing all other items in your character’s inventory not listed under the Equipment and Quest tabs. Please Note! The Quest tab is currently not enabled and will be addressed with a future update.
Added Movable HP/MP Bar, which can act as a valid target for various spells instead of targeting your character. Bar can be toggled to 3 different sizes by using the diamond-shaped button to the left of the bar. Bar can be toggled off and on either through the Options Window or with the Ctrl-R, and closed by using the Diamond-X icon to the right of the bar.
Added 4 additional Game Options to the Options Window: Set Transparency Level of Windows, allowing you to toggle the transparency level of certain interface windows; Show HP/MP bar, allowing you to toggle a HP/MP indicator bar over your character’s head; Show Movable HP/MP Bar, allowing you to toggle your character’s movable HP/MP bar on and off; Scroll Shortcut Key Window, allowing you to toggle mouse-wheel scrolling through hotkeys on and off. Please Note! HP/MP indicator bar over your character’s head does not reflect poisoning.
Added a clock-shaped Spell Delay Timer. Timer is visible in the lower-right corner of the Game Window for the duration of the delay. Spell delay will also be indicated by a “graying out” of all spell icons, either in hotkeys or the Magic Window, for the duration of the delay.
Spell-effect icons will now “stack” horizontally, then vertically, in the upper-right corner of the Game Window; related spell-effect information can be obtained by mousing-over these icons.
Added Color Code Menu for local chat. Ctrl-O will bring up the menu in your Chat Window; click on one of 16 color options to append the color code to your chat command line.
Added Text Macro Window, which can be used to automate text submissions. Window can be toggled on with the /macro command. Enter text in up to 5 fields as you would in the normal chat command line, hit the Play button to play a single macro or the Play All button to play all macroed text in succession. Macroed text will repeat in 5-second increments until the Stop button is hit. Please Note! The User Agreement and Rules of Conduct guidelines for Global Chat also apply to macroed text. Updated graphics, arrangement, and functionality for NPC Windows.
NPC Windows can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Total Field is now located in the upper-left corner of the applicable NPC window.
Buy, Sell, OK, and Cancel links are now buttons. Updated graphics, arrangement, and functionality for Pet, Summon, and Tame Windows.
Clicking on a Pet, Summon, or Tame will now open a semi-circular formation of 5 quick-command buttons below the creature: (from left to right) Attack Position, used to put your creature into Aggressive Mode; Designation of Attack Target (grayed-out/not accessible for summoned and magically-tamed creatures), used to designate a target for your creature to attack; Menu Selection, used to open your creature’s Maintenance Window; Rest, used to put your creature into Rest Mode; Defense Position, used to put your creature into Defensive Mode.
Pet, Summon, and Tame Maintenance Windows can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Ring of Summon Control Summon Window can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Added Pet Item (Inventory Window) and Decide Name buttons to Pet Maintenance Window. Pet Item Window can be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Added Equipment slots and AC (Armor Class) statistic to Pet Maintenance Window.
For Pet Maintenance Windows: Pet Name is still listed at the top of the Maintenance Window and Decide Name is now a red square button with an arrow located in the upper-right corner of the window, Name is followed by Level and Experience, HP/MP (now indicated by bars as well as numerical value), Alignment (now indicated by name instead of numerical value), State (renamed from Current State), Hunger (renamed from Nourishment), Pet Item button and AC, Equipment slots, and Command buttons (now iconic buttons instead of links and renamed).
For Summon and Tame Maintenance Windows: Creature Level is now listed at the top of the Maintenance Window, followed by HP/MP (now indicated by bars as well as numerical value), Alignment (now indicated by name instead of numerical value), State (renamed from Current Status), and Command buttons (now iconic buttons instead of links and renamed). Lastabad Dark Elves
Added Lastabad Dungeon and several new related monsters. Entrance to the dungeon area is located southeast of Windawood Castle, and characters restarting in the dungeon will reappear in the vicinity of the dungeon entrance. Please Note! This area is accessible to players of all levels; however, due to the overall difficulty of the dungeon spawn, it is recommended that only higher-level players attempt this hunting location.
The Oasis, Desert, Wasteland, and Gludio areas are under attack by Lastabad forces and several new related monsters. Please Note! These areas have changed in the types, frequency, and difficulty of monster spawn, so please exercise caution when exploring these familiar hunting areas.
The town of Gludio will now be in ruins, destroyed by the Lastabad forces; the adjacent Slime Race is destroyed as well.
Added several new Lastabad Army NPCs, who will now participate in certain player castle sieges (Kent, Windawood, Giran, Heine, and Aden). The entire Lastabad Army must be killed in order to retain or gain control of the castle, else the castle ownership will be granted to the Lastabad Army NPCs.
Added 25% default castle tax rate to cities under Lastabad Army NPC control; mayoral tax rates will be added separately.
Increased castle income rates to balance out increased sieging difficulty due to Lastabad interference.
Added several new NPC mercenaries to various towns throughout Aden to protect against the Lastabad forces.
Added several new “Lastabad” items as possible drops from certain creatures. QuestsPlease Note! Speaking to each NPC involved in each quest is imperative to the completion of each quest.
Added the Level 50 Dark Elf Quest. To begin the quest, speak to Bludika in Silent Cavern. The reward for completing this quest is the Finger of Death (safely enchantable to +6). Please Note! You must be at least Level 50 and have successfully completed the Level 15, 30, and 45 Dark Elf Quests to begin this quest.
Added the Alter Ego of the Shadow of Flame Quest. To begin the quest, speak to the Alter Ego of the Shadow of Flame on the 6th floor of the Mainland Dungeon. The reward for completing this quest is one of three possible choices, depending on the “boss” monster killed: Staff of Demon (cannot be safely enchanted), Staff of Baphomet (cannot be safely enchanted), or Staff of Beleth (cannot be safely enchanted). Please Note! Quest reward items are NOT the same as component items sharing the same name.
Added Sarsha’s Quest. To begin the quest, speak to Sarsha in Giran. The reward for completing this quest is the Staff of Ice Queen (safely enchantable to +6). Please Note! Quest reward item is NOT the same as the component item sharing the same name.
Added Black Knight Adjutant Quest. To begin the quest, speak to the Black Knight Captain on the 4th floor of the Silver Knight Town Caves. The reward for completing this quest is the Sword of Kurtz (safely enchantable to +6). Please Note! Quest reward item is NOT the same as the component item sharing the same name. Tower of Insolence
Addition of the 100th floor to the Tower of Insolence, corresponding teleport scroll as a possible drop, and Grim Reaper “boss” monster.
Added Reaper to the Tower of Insolence “rest” floors.
Added several new items as possible drops from the “boss” monsters in the Tower of Insolence hunting area.
The Tower of Insolence has been rebalanced. Please Note! This area has changed in the types of monster spawn, monster behavior, and possible drops, so please exercise caution when exploring familiar Tower of Insolence areas. Evolved Pets and Pet Items
Added the ability to “evolve” pets into High Pets. Pets Level 30 or higher can be evolved by “feeding” the pet a Fruit of Evolution, obtained from either Raidar on Talking Island or Rumiel in Aden. Evolved pets will have half of their HP/MP prior to evolving and become a Level 1 High Pet, and the experience required to level High Pets will be twice that of leveling normal pets. Evolved magic-casting pets will use different pet spells than their normal counterparts, with a greater pet MP cost for High Pet spells.
Addition of pet-related armor and weapons for use with High Pets. Pet Armor and Fangs can be purchased from Ashinnue in Aden, and equipped by “dragging and dropping” the item to your pet. Non-equipped armor and/or fangs in a pet’s inventory will drop to the ground upon disconnection or restart; equipped armor and fangs will be automatically transferred to the owner’s inventory. Multiple fangs and/or armor cannot be equipped at the same time. Miscellaneous
Addition of the Level 10 Magic Spellbook Destroy as a rare drop from certain “boss” monsters. Please Note! Spell requirements, attributes, and effects will differ on Depardieu and Ken Rauhel as compared to the Lands of Aden server.
Removed the “auto-loot” drop dispersal system. Items from defeated creatures will now drop directly to the ground, and may be retrieved by the creature’s killer only for several seconds after the creature’s death; items left on the ground longer than approximately 10 seconds may be retrieved by anyone.
Rebalanced various attributes for several mid-level and “boss” monsters.
Rebalanced special attack bonuses for several Dark Elf weapons. Increased chances for Dark Edoryu, Dark Claw, Silver Claw, and Kaiser Crossbow; decreased chances for Silver Edoryu, Kaiser Edoryu, and Kaiser Claw. Please Note! Applicable to Depardieu and Ken Rauhel only.
Added Arena Deathmatches for Silver Knight Town, Heine, and Windawood.
Added 12 new high-level polymorph options: Black Knight, Black Mage, and Black Ranger (Level 55 and above); Silver Knight, Silver Mage, and Silver Ranger (Level 60 and above); Sword Master, Wizardry Master, and Arrow Master (Level 65 and above); Arch Knight, Arch Wizard, and Arch Scout (Level 70 and above).
Reordered the Polymorph Window list, renamed the Necromancer and Black Knight Captain polymorph options, and removed the Cerenis and Ken Rauhel polymorph options.
Addition of the Alchemist NPC Rumiel to Aden; this NPC will craft various new armors and items in exchange for certain materials and a fee.
Addition of the Merchant of Antiquities NPCs Jode (Gypsy Town), Rollko (Gludio), and Franko (Ivory Tower Town); these NPCs will sell various armors and weapons at a much higher fee than other NPC merchants, as these items are “pre-enchanted” upon purchase, enchantment level will be revealed upon identification. Please Note! “Antiquity” Helms of Magic are available on Depardieu and Ken Rauhel only.
Global Chat siege announcements will now specify which castle is currently under siege.
Increased player maximum weight capacity.
Added confirmation prompt when deleting bookmarks.
Added fixed price for Kennel Master NPCs.
The Merchant NPC Pagoru will now sell an additional type of Magic Dice. Please Note! Applicable to Depardieu and Ken Rauhel only.
Addition of AC and an item bonus to Snow Gloves. Please Note! Applicable to Depardieu and Ken Rauhel only.
Addition of new background music for the Silent Cavern and Dream Island areas.
Relocated and removed various NPCs to reflect episode-related changes.
Updated various NPC texts to reflect episode-related content.
Updated animations for poisoned effects.
Screenshots on the PC client will now be saved by default to a folder named “Capture” in your main Lineage folder.
Updated Credits screen.
Moved “teleport home” location for Silver Knight Town.
Moved restart locations for Mainland Dungeon floors 4, 5, 6, and 7.
The first floor of the Talking Island Dungeon has been rebalanced. Please Note! This area has changed in the amount of experience gained from monsters and possible drops, so please exercise caution when exploring familiar Talking Island Dungeon areas.
Corrected an issue with the poisoning attacks of the Zenith Queen, Zombie Lord, and Zombie Lord of Fear.
Corrected various map-related issues in Gludio and the Tower of Insolence.
Corrected a text error with race tickets.
Unread housing auction notifications will now open automatically upon restart. Known Issues (will be addressed with a future update)
Alignment issue with hyperlinked text in Interface Windows.
Certain polymorph options, such as the Ghast, may cause the Chat Window to “flicker”.
Issue with certain Game Options not being saved upon restart for the Mac client.
Missing confirmation prompt when adding a bonus stat; must type Y and hit Enter to add bonus stat.
*note note note* I really really like this update BUT one part - the drops going to the ground. That just is not fair. I expect some players in coi using dwarf morph to run around and steal drops now. This is absolutely terrible and there is a sizable thread about it on the boards. Personally, I protest this. It's awful!
Episode 2 Publish 7/27
Jul 26, 2004 05:42 PM EDT
Are you ready for the next installment of the Dark Conquest saga?
DetailLineage: Dark Conquest, Episode 2: Heaven and Earth will be published to the US Lineage I servers on Tuesday, July 27th at 10:00 AM CDT. All servers are expected to remain unavailable for the full two-hour publish/maintenance window to complete this episodic publish. The approximate download size for the Episode 2 content is 71 MB.Episode 2: Heaven and Earth will include the following:New User Interfaces (UI)Updated graphics, arrangement, and functionality for the Interface Window.
HP (Hit Points) and MP (Mana Points) indicators are now located on the left-hand side of the Interface Window.
Weight Gauge and Food Gauge indicators are now located side by side under the Armor Class and Alignment indicators.
Time Gauge indicator is now located above the Chat Window.
Chat Window can now be toggled to 4 different sizes.
Added two additional groups of Item/Spell Shortcuts, which can be toggled using the F1, F2, and F3 keys, or the arrow-shaped buttons to the left of the F5 and F9 shortcuts. Please Note! All previously assigned shortcuts will need to be reassigned to function properly with the new UI.
Help Window will now be toggled with Ctrl-H in addition to the question-mark icon in the Interface Window.
Trade, Polymorph, Macro, Help, Status, Magic, Item, Community, Options, and System Windows can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Trade Window OK and Cancel links are now buttons.
Map Windows will now be displayed as a transparent horizontal oval in the upper-left corner of the Game Window; your location on the map is indicated by a rotating sword-and-shield icon.
Status Window has been separated into 2 tabs: Equipment, showing your character’s “paperdoll” of equipped items and total AC (Armor Class); Status, showing your character’s vital statistics.
Item Window has been separated into 4 tabs: Total, showing all items in your character’s inventory; Equipment, showing all armor, weapons, and ammunition in your character’s inventory; Quest, showing all quest-related items in your character’s inventory; Miscellaneous, showing all other items in your character’s inventory not listed under the Equipment and Quest tabs. Please Note! The Quest tab is currently not enabled and will be addressed with a future update.
Added Movable HP/MP Bar, which can act as a valid target for various spells instead of targeting your character. Bar can be toggled to 3 different sizes by using the diamond-shaped button to the left of the bar. Bar can be toggled off and on either through the Options Window or with the Ctrl-R, and closed by using the Diamond-X icon to the right of the bar.
Added 4 additional Game Options to the Options Window: Set Transparency Level of Windows, allowing you to toggle the transparency level of certain interface windows; Show HP/MP bar, allowing you to toggle a HP/MP indicator bar over your character’s head; Show Movable HP/MP Bar, allowing you to toggle your character’s movable HP/MP bar on and off; Scroll Shortcut Key Window, allowing you to toggle mouse-wheel scrolling through hotkeys on and off. Please Note! HP/MP indicator bar over your character’s head does not reflect poisoning.
Added a clock-shaped Spell Delay Timer. Timer is visible in the lower-right corner of the Game Window for the duration of the delay. Spell delay will also be indicated by a “graying out” of all spell icons, either in hotkeys or the Magic Window, for the duration of the delay.
Spell-effect icons will now “stack” horizontally, then vertically, in the upper-right corner of the Game Window; related spell-effect information can be obtained by mousing-over these icons.
Added Color Code Menu for local chat. Ctrl-O will bring up the menu in your Chat Window; click on one of 16 color options to append the color code to your chat command line.
Added Text Macro Window, which can be used to automate text submissions. Window can be toggled on with the /macro command. Enter text in up to 5 fields as you would in the normal chat command line, hit the Play button to play a single macro or the Play All button to play all macroed text in succession. Macroed text will repeat in 5-second increments until the Stop button is hit. Please Note! The User Agreement and Rules of Conduct guidelines for Global Chat also apply to macroed text. Updated graphics, arrangement, and functionality for NPC Windows.
NPC Windows can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Total Field is now located in the upper-left corner of the applicable NPC window.
Buy, Sell, OK, and Cancel links are now buttons. Updated graphics, arrangement, and functionality for Pet, Summon, and Tame Windows.
Clicking on a Pet, Summon, or Tame will now open a semi-circular formation of 5 quick-command buttons below the creature: (from left to right) Attack Position, used to put your creature into Aggressive Mode; Designation of Attack Target (grayed-out/not accessible for summoned and magically-tamed creatures), used to designate a target for your creature to attack; Menu Selection, used to open your creature’s Maintenance Window; Rest, used to put your creature into Rest Mode; Defense Position, used to put your creature into Defensive Mode.
Pet, Summon, and Tame Maintenance Windows can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Ring of Summon Control Summon Window can now be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Added Pet Item (Inventory Window) and Decide Name buttons to Pet Maintenance Window. Pet Item Window can be moved around independently in the Game Window, closed by clicking on the Circle-X icon in the upper-right corner of the window, and toggled to 4 different levels of transparency.
Added Equipment slots and AC (Armor Class) statistic to Pet Maintenance Window.
For Pet Maintenance Windows: Pet Name is still listed at the top of the Maintenance Window and Decide Name is now a red square button with an arrow located in the upper-right corner of the window, Name is followed by Level and Experience, HP/MP (now indicated by bars as well as numerical value), Alignment (now indicated by name instead of numerical value), State (renamed from Current State), Hunger (renamed from Nourishment), Pet Item button and AC, Equipment slots, and Command buttons (now iconic buttons instead of links and renamed).
For Summon and Tame Maintenance Windows: Creature Level is now listed at the top of the Maintenance Window, followed by HP/MP (now indicated by bars as well as numerical value), Alignment (now indicated by name instead of numerical value), State (renamed from Current Status), and Command buttons (now iconic buttons instead of links and renamed). Lastabad Dark Elves
Added Lastabad Dungeon and several new related monsters. Entrance to the dungeon area is located southeast of Windawood Castle, and characters restarting in the dungeon will reappear in the vicinity of the dungeon entrance. Please Note! This area is accessible to players of all levels; however, due to the overall difficulty of the dungeon spawn, it is recommended that only higher-level players attempt this hunting location.
The Oasis, Desert, Wasteland, and Gludio areas are under attack by Lastabad forces and several new related monsters. Please Note! These areas have changed in the types, frequency, and difficulty of monster spawn, so please exercise caution when exploring these familiar hunting areas.
The town of Gludio will now be in ruins, destroyed by the Lastabad forces; the adjacent Slime Race is destroyed as well.
Added several new Lastabad Army NPCs, who will now participate in certain player castle sieges (Kent, Windawood, Giran, Heine, and Aden). The entire Lastabad Army must be killed in order to retain or gain control of the castle, else the castle ownership will be granted to the Lastabad Army NPCs.
Added 25% default castle tax rate to cities under Lastabad Army NPC control; mayoral tax rates will be added separately.
Increased castle income rates to balance out increased sieging difficulty due to Lastabad interference.
Added several new NPC mercenaries to various towns throughout Aden to protect against the Lastabad forces.
Added several new “Lastabad” items as possible drops from certain creatures. QuestsPlease Note! Speaking to each NPC involved in each quest is imperative to the completion of each quest.
Added the Level 50 Dark Elf Quest. To begin the quest, speak to Bludika in Silent Cavern. The reward for completing this quest is the Finger of Death (safely enchantable to +6). Please Note! You must be at least Level 50 and have successfully completed the Level 15, 30, and 45 Dark Elf Quests to begin this quest.
Added the Alter Ego of the Shadow of Flame Quest. To begin the quest, speak to the Alter Ego of the Shadow of Flame on the 6th floor of the Mainland Dungeon. The reward for completing this quest is one of three possible choices, depending on the “boss” monster killed: Staff of Demon (cannot be safely enchanted), Staff of Baphomet (cannot be safely enchanted), or Staff of Beleth (cannot be safely enchanted). Please Note! Quest reward items are NOT the same as component items sharing the same name.
Added Sarsha’s Quest. To begin the quest, speak to Sarsha in Giran. The reward for completing this quest is the Staff of Ice Queen (safely enchantable to +6). Please Note! Quest reward item is NOT the same as the component item sharing the same name.
Added Black Knight Adjutant Quest. To begin the quest, speak to the Black Knight Captain on the 4th floor of the Silver Knight Town Caves. The reward for completing this quest is the Sword of Kurtz (safely enchantable to +6). Please Note! Quest reward item is NOT the same as the component item sharing the same name. Tower of Insolence
Addition of the 100th floor to the Tower of Insolence, corresponding teleport scroll as a possible drop, and Grim Reaper “boss” monster.
Added Reaper to the Tower of Insolence “rest” floors.
Added several new items as possible drops from the “boss” monsters in the Tower of Insolence hunting area.
The Tower of Insolence has been rebalanced. Please Note! This area has changed in the types of monster spawn, monster behavior, and possible drops, so please exercise caution when exploring familiar Tower of Insolence areas. Evolved Pets and Pet Items
Added the ability to “evolve” pets into High Pets. Pets Level 30 or higher can be evolved by “feeding” the pet a Fruit of Evolution, obtained from either Raidar on Talking Island or Rumiel in Aden. Evolved pets will have half of their HP/MP prior to evolving and become a Level 1 High Pet, and the experience required to level High Pets will be twice that of leveling normal pets. Evolved magic-casting pets will use different pet spells than their normal counterparts, with a greater pet MP cost for High Pet spells.
Addition of pet-related armor and weapons for use with High Pets. Pet Armor and Fangs can be purchased from Ashinnue in Aden, and equipped by “dragging and dropping” the item to your pet. Non-equipped armor and/or fangs in a pet’s inventory will drop to the ground upon disconnection or restart; equipped armor and fangs will be automatically transferred to the owner’s inventory. Multiple fangs and/or armor cannot be equipped at the same time. Miscellaneous
Addition of the Level 10 Magic Spellbook Destroy as a rare drop from certain “boss” monsters. Please Note! Spell requirements, attributes, and effects will differ on Depardieu and Ken Rauhel as compared to the Lands of Aden server.
Removed the “auto-loot” drop dispersal system. Items from defeated creatures will now drop directly to the ground, and may be retrieved by the creature’s killer only for several seconds after the creature’s death; items left on the ground longer than approximately 10 seconds may be retrieved by anyone.
Rebalanced various attributes for several mid-level and “boss” monsters.
Rebalanced special attack bonuses for several Dark Elf weapons. Increased chances for Dark Edoryu, Dark Claw, Silver Claw, and Kaiser Crossbow; decreased chances for Silver Edoryu, Kaiser Edoryu, and Kaiser Claw. Please Note! Applicable to Depardieu and Ken Rauhel only.
Added Arena Deathmatches for Silver Knight Town, Heine, and Windawood.
Added 12 new high-level polymorph options: Black Knight, Black Mage, and Black Ranger (Level 55 and above); Silver Knight, Silver Mage, and Silver Ranger (Level 60 and above); Sword Master, Wizardry Master, and Arrow Master (Level 65 and above); Arch Knight, Arch Wizard, and Arch Scout (Level 70 and above).
Reordered the Polymorph Window list, renamed the Necromancer and Black Knight Captain polymorph options, and removed the Cerenis and Ken Rauhel polymorph options.
Addition of the Alchemist NPC Rumiel to Aden; this NPC will craft various new armors and items in exchange for certain materials and a fee.
Addition of the Merchant of Antiquities NPCs Jode (Gypsy Town), Rollko (Gludio), and Franko (Ivory Tower Town); these NPCs will sell various armors and weapons at a much higher fee than other NPC merchants, as these items are “pre-enchanted” upon purchase, enchantment level will be revealed upon identification. Please Note! “Antiquity” Helms of Magic are available on Depardieu and Ken Rauhel only.
Global Chat siege announcements will now specify which castle is currently under siege.
Increased player maximum weight capacity.
Added confirmation prompt when deleting bookmarks.
Added fixed price for Kennel Master NPCs.
The Merchant NPC Pagoru will now sell an additional type of Magic Dice. Please Note! Applicable to Depardieu and Ken Rauhel only.
Addition of AC and an item bonus to Snow Gloves. Please Note! Applicable to Depardieu and Ken Rauhel only.
Addition of new background music for the Silent Cavern and Dream Island areas.
Relocated and removed various NPCs to reflect episode-related changes.
Updated various NPC texts to reflect episode-related content.
Updated animations for poisoned effects.
Screenshots on the PC client will now be saved by default to a folder named “Capture” in your main Lineage folder.
Updated Credits screen.
Moved “teleport home” location for Silver Knight Town.
Moved restart locations for Mainland Dungeon floors 4, 5, 6, and 7.
The first floor of the Talking Island Dungeon has been rebalanced. Please Note! This area has changed in the amount of experience gained from monsters and possible drops, so please exercise caution when exploring familiar Talking Island Dungeon areas.
Corrected an issue with the poisoning attacks of the Zenith Queen, Zombie Lord, and Zombie Lord of Fear.
Corrected various map-related issues in Gludio and the Tower of Insolence.
Corrected a text error with race tickets.
Unread housing auction notifications will now open automatically upon restart. Known Issues (will be addressed with a future update)
Alignment issue with hyperlinked text in Interface Windows.
Certain polymorph options, such as the Ghast, may cause the Chat Window to “flicker”.
Issue with certain Game Options not being saved upon restart for the Mac client.
Missing confirmation prompt when adding a bonus stat; must type Y and hit Enter to add bonus stat.
*note note note* I really really like this update BUT one part - the drops going to the ground. That just is not fair. I expect some players in coi using dwarf morph to run around and steal drops now. This is absolutely terrible and there is a sizable thread about it on the boards. Personally, I protest this. It's awful!
Sunday, July 25, 2004
Thursday, July 22, 2004
Tuesday, July 20, 2004
Monday, July 19, 2004
Ep 2 Ep 2 Ep 2 Ep 2
Episode 2 Episode 2 Episode 2 is all I hear over global for days now. For the love of god...... most players who have not been able to wait, have already downloaded the interface and some of the basics. So far, the jury is out on whether or not most people like it or hate it. Personally, I am one of those few that have refused to download it - I'm gonna wait for the actual episode release before I do so.
Now, just when will it come out? I have no idea. My guess however, is going to be Capstrum's original date of late July. In other words, I really don't think it's coming out this week. They JUST announced the discs being ready to send out and if anyone remembers the Oren release, that came out a bit sooner, but still a week late. I got my disc like 2 months after the Oren release.
So my estimate? Next week at best. But I have been wrong before. :)
Now, just when will it come out? I have no idea. My guess however, is going to be Capstrum's original date of late July. In other words, I really don't think it's coming out this week. They JUST announced the discs being ready to send out and if anyone remembers the Oren release, that came out a bit sooner, but still a week late. I got my disc like 2 months after the Oren release.
So my estimate? Next week at best. But I have been wrong before. :)
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